PvP
PvP is structured as a rewarded gift art system, where players can draw art for each other's pokemon for rewards.
To start PvP, you must make sure the other player agrees to participate.
Then, each player creates art of the other player's pokemon!
These art pieces are scored (as below in scoring), and then you roll 1-4 (or 1d4) for each point earned.
The winner is whoever gets the highest score after rolling, and wins $1000. This $1000 is NOT deducted from the "loosing" player.
To start PvP, you must make sure the other player agrees to participate.
Then, each player creates art of the other player's pokemon!
These art pieces are scored (as below in scoring), and then you roll 1-4 (or 1d4) for each point earned.
The winner is whoever gets the highest score after rolling, and wins $1000. This $1000 is NOT deducted from the "loosing" player.
Scoring
Headshot +1
Halfbody +2
Fullbody +3
Color +1
Shading +1
Background simple +2 (Pattern or less then 3 environmental objects)
Background complex +3 (anything more then simple)
3d art + 3
Animation + 3
Written words +1 per 100 words
Halfbody +2
Fullbody +3
Color +1
Shading +1
Background simple +2 (Pattern or less then 3 environmental objects)
Background complex +3 (anything more then simple)
3d art + 3
Animation + 3
Written words +1 per 100 words
Trading
Players are free to trade Pokemon, items and pokedollars with each other freely.
Pokemon being traded must have come from Pigment gameplay(Catching, Prompts, Hatching, Trades) and must have at least a written description before they can be traded to another player.
Traded pokemon and items are under full control of their new owner once traded, the old owner has no control over what can be done with them after they leave their game.
Trading pokemon to another trainer under the same player requires a 1:1 pokemon for pokemon trade. Items and Pokedollars cannot be transferred between trainers.
Pokemon being traded must have come from Pigment gameplay(Catching, Prompts, Hatching, Trades) and must have at least a written description before they can be traded to another player.
Traded pokemon and items are under full control of their new owner once traded, the old owner has no control over what can be done with them after they leave their game.
Trading pokemon to another trainer under the same player requires a 1:1 pokemon for pokemon trade. Items and Pokedollars cannot be transferred between trainers.